Environment Lab
A Three.js lab-environment prototype with a Draco-loaded model, dust field, sliced shader material, and wobble effects.
A Three.js environment prototype for testing a lab scene, dust field, sliced shader material, and wobble surface treatment.
The project loads a Draco-compressed lab model and combines environment staging with shader-based visual experiments.
Role: 3D Environment Prototyping, Shader Look Development, Scene Assembly
Stack: Vite, TypeScript, Three.js, GLSL, DRACO Loader, three-custom-shader-material
The prototype combines model loading with atmospheric scene details.
The environment uses a lab GLB, dust-field behavior, and custom materials to test how a contained 3D space can feel active without becoming crowded.
Sliced and wobble shaders shape the environment look.
Dedicated shader files and material setup make it possible to test different surface treatments inside the same environment.
View all projects by Alex Dubranov