Selected interactive websites, WebGL experiences, 3D product tools, and motion-led digital spaces by Alex Dubranov, also Aleksandr Dubranov.
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Tenjam Product Configurator
A shared product configurator for Tenjam pool furniture, risers, finishes, and water-depth scenarios.
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Bizsan 3D Room Planner
A browser-based room planning tool for arranging furniture and previewing rugs in spatial context.
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HZANA
A frequency-inspired web world built with particles, product scenes, ribbons, and sound-reactive atmosphere.
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Stone Scene
A focused HZANA stone-scene prototype for crystal looks, frequency states, floor particles, and product-preview motion.
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Void Atlas
A cinematic deep-space interface using orbital camera motion, scale references, and layered story text.
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Subsea Field Explorer
An underwater Three.js explorer with terrain layers, hotspots, navigation controls, and depth atmosphere.
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Bahai 3D
A 3D storytelling piece using light, scale, and motion to communicate calm architectural presence.
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Immersive Value
A research-driven article on how immersive web experiences affect trust, engagement, and commercial value.
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Semiotics
A literature-backed exploration of how light, depth, and motion communicate meaning in digital environments.
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AI Orb
A voice-reactive orb runtime with a stripped listening view and dedicated controls for tuning particle behavior.
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X&R Legacy
The earlier X&R website and project archive, built around dark interactive pages, fluid cursors, project stories, and motion-heavy case studies.
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Bizsan Mobile App
A React Native mobile app that adapts Bizsan catalog, product, fitting, basket, and checkout flows for iOS and Android.
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Bizsan Website
A Next.js marketing and ecommerce platform connected to WordPress and WooCommerce data.
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Laylo Lounger Configurator
A WebGPU product viewer for the Tenjam Laylo lounger with riser comparison, finish selection, and pool-depth feedback.
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Shayz Configurator
A standalone 3D configurator for the Shayz lounger, built around finish choice, riser switching, and pool-depth suitability.
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Liquid Particles V2
A GPGPU particle system with morph targets, liquid-composite shaders, and audio-aware interaction experiments.
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Igloo Morphing Particles
A morphing particle prototype using GPGPU simulation, SDF shape logic, liquid-core shaders, and audio textures.
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Procedural Ribbon
A procedural ribbon study for branching trails, model-following ribbon fields, wobble-plane ribbons, and shader-driven motion.
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Moving Fabric Page
A Three.js fabric-wobble page using custom shaders, GSAP timing, and tuned material motion.
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Otherworldly Loader
A modern WebGL/WebGPU loader prototype with wobble and water overlay materials around a torus source visual.
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Sound Wobble
A silver-sphere shader study using simplex-noise displacement, custom materials, and tuned wobble parameters.
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Twirl Hero Animation
A reusable hero animation module with beams, light expansion, noise textures, and exportable animation state.
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Environment Lab
A Three.js lab-environment prototype with a Draco-loaded model, dust field, sliced shader material, and wobble effects.