Void Atlas

3D Storytelling - 2025

A cinematic space-scale interface exploring orbital motion, dimensional references, and deep-space atmosphere.

The project uses camera choreography, environment rendering, sun behavior, slide text, and layered UI to turn scale into a guided story.

Void Atlas cinematic moon and space interface.

Role: Creative Direction, 3D Storytelling, Interface Motion

Stack: Vite, Three.js, GSAP, Zustand, Rapier, Tweakpane

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Large distances are explained through camera movement and UI layers.

Orbital pacing, dimensional labels, and space composition make abstract distance feel visual and navigable.

Void Atlas scale interface with moon and distance text.

The camera carries the viewer through the story.

Camera movement, scene transitions, and cinematic text are coordinated so the information reads as a spatial sequence.

Void Atlas orbital motion scene.

The project is structured around cinematic scene control.

Dedicated modules handle camera choreography, environment rendering, sun behavior, slide text, and render setup, making story timing easier to tune.

Void Atlas cinematic deep-space detail.

Supporting frames keep the world language consistent.

Additional stills extend the project beyond a single hero moment, showing how contrast, quiet tension, and spatial depth support the story.

Void Atlas supporting atmospheric frame.

Composition changes with each chapter.

The sequence moves between wide establishing views and close, quiet moments, so the sense of scale keeps resetting as the story advances.

Void Atlas story frame with layered interface text.

The closing frames return to distance.

The final frames pull the viewer back out to distance and silence, closing the loop the opening shot began.

Void Atlas closing deep-space frame.

View all projects by Alex Dubranov