Void Atlas
3D Storytelling - 2025
A cinematic space-scale interface exploring orbital motion, dimensional references, and deep-space atmosphere.
The project uses camera choreography, environment rendering, sun behavior, slide text, and layered UI to turn scale into a guided story.

Role: Creative Direction, 3D Storytelling, Interface Motion
Stack: Vite, Three.js, GSAP, Zustand, Rapier, Tweakpane
Large distances are explained through camera movement and UI layers.
Orbital pacing, dimensional labels, and space composition make abstract distance feel visual and navigable.

The camera carries the viewer through the story.
Camera movement, scene transitions, and cinematic text are coordinated so the information reads as a spatial sequence.

The project is structured around cinematic scene control.
Dedicated modules handle camera choreography, environment rendering, sun behavior, slide text, and render setup, making story timing easier to tune.

Supporting frames keep the world language consistent.
Additional stills extend the project beyond a single hero moment, showing how contrast, quiet tension, and spatial depth support the story.

Composition changes with each chapter.
The sequence moves between wide establishing views and close, quiet moments, so the sense of scale keeps resetting as the story advances.

The closing frames return to distance.
The final frames pull the viewer back out to distance and silence, closing the loop the opening shot began.
