Sound Wobble
A silver-sphere shader study using simplex-noise displacement, custom materials, and tuned wobble parameters.
A shader study for a silver sphere with wobbling surface motion and tuned material parameters.
The prototype uses custom vertex and fragment shaders, simplex noise, and Three.js material extension to test a tactile object look.
Role: Shader Look Development, Material Prototyping, Interaction Tuning
Stack: Vite, TypeScript, Three.js, GLSL, three-custom-shader-material
The object is driven by shader displacement and surface response.
The core experiment explores how noise-based movement and custom material shading can make a simple sphere feel more organic and responsive.
Focused controls make small shader changes fast to evaluate.
The study compares amplitude, speed, material response, and overall motion feel while developing the object treatment.
View all projects by Alex Dubranov