Igloo Morphing Particles
A morphing particle prototype using GPGPU simulation, SDF shape logic, liquid-core shaders, and audio textures.
A morphing particle system prototype for testing shape transitions, interactive disturbance, and liquid-like particle materials.
The repository includes morph-object GLB assets, particle and liquid shaders, SDF shape utilities, and audio assets for particle/rustle behavior.
Role: Particle System Design, Shader Development, Interaction Prototyping
Stack: Vite, TypeScript, Three.js, GPGPU Particles, GLSL
Shape logic is separated from the particle renderer.
Shape SDFs, morph-object sources, and generated particle datasets make it possible to swap or tune forms without rewriting the whole renderer.
The project was treated as a shader and behavior lab.
Core modules include ParticleExperience, ParticleSystem, particle shaders, liquid core shaders, liquid particle shaders, and a tunable params file.
View all projects by Alex Dubranov