Liquid Particles V2
A GPGPU particle system with morph targets, liquid-composite shaders, and audio-aware interaction experiments.
An advanced particle prototype exploring morphing shapes, liquid accumulation, composite rendering, and interactive particle motion.
The codebase includes particle datasets, shape SDFs, morph-object assets, liquid core shaders, liquid particle shaders, and tunable parameters.
Role: Particle System Design, Shader Development, Interaction Prototyping
Stack: Vite, TypeScript, Three.js, GPGPU Particles, GLSL
The system builds particle data from shape and morph sources.
Particle datasets and SDF shape utilities define how the system moves between forms while GPU-side simulation and shader logic control the behavior.
The prototype is built for iteration rather than final content.
Parameters, shape libraries, shaders, and morph-object assets are separated so new forms and behaviors can be tested quickly.
View all projects by Alex Dubranov